Ezcs May 2026
The framework is built on the principle that developers should not have to sacrifice the flexibility of OOP to gain the architectural benefits of ECS.
As a typical ECS-style framework, it likely follows the standard structural breakdown: The framework is built on the principle that
: The global logic that iterates over entities possessing a specific set of components. The framework is built on the principle that
For developers looking to integrate or explore the framework: The framework is built on the principle that
: Pure data containers (structs or classes) that hold state but no logic.
: Simple unique identifiers (often integers) representing a "thing" in the game.