: Fleets now arrive at a jump point in a defensive formation (e.g., a "V" or "Box") rather than spawning in a cluttered pile.
If you're looking for a specific type of feature, please tell me: Should it focus on (new weapons/skills)? Should it focus on economy (trading/mining)? Should it focus on exploration (new sector types/events)? Star.Valor.v2.0.6p.rar
: Assign small, fast cargo ships to automatically move specific mined minerals from a mining outpost to a central production station. : Fleets now arrive at a jump point
This feature addresses common player frustrations regarding fleet AI and station management while adding depth to the late-game "Empire" feel. ## Tactical Fleet Command Hub Should it focus on exploration (new sector types/events)
: New logic that prevents fleet ships from ramming into each other or the player when entering narrow gaps or docking.
: Assign specific behaviors to individual ships, such as Support/Healer (stays behind and repairs), Long-Range Artillery (maintains maximum range), or Point Defense (prioritizes shooting down missiles/drones).