: Implemented several out-of-array-bounds checks and miscellaneous stability fixes to prevent common retail crashes.
: The AI is now allowed to re-sack a town if it was previously sacked by the AI, but it is restricted from sacking a town once the player has progressed significantly in the "rescuing the daughter" questline. Graphics & Visual Improvements Sid Meier\'s Pirates Patch 1.02
: Fixed a bug where ships could spawn in "bad positions" (such as landlocked areas) when leaving a port. Crew Management : in this version
: Adjusted city sacking mechanics; in this version, players can only convert a city's nationality once, though they remain able to sack it repeatedly. Sid Meier\'s Pirates Patch 1.02
: Resolved an issue where water textures would not update correctly when changing resolution or scaling.