Even if it's text-heavy, it needs mechanics to stay engaging.
: 3 choices is often the ideal "sweet spot" for dramatic tension—1 feels like a railroad, 2 is a simple binary, and 4+ can overwhelm.
: Use small choices that don't change the plot but change the tone (e.g., how a character describes a room if they are "angry" vs. "calm"). 2. Character and World Building
💡 : Don't try to write every possible ending at once. Build the riskiest part first—the core loop—to see if the story actually feels good to play before expanding. If you're comfortable sharing,
: Track player decisions using "flags" or "variables." If a player was rude to a guard in Act 1, that guard should remember it in Act 3.
In games where players "select" their path, the world must react to their identity.