Seeds Of Chaos [v0.3.10] 📍 🆕

Grafting "Subterfuge" onto a high-strength unit to create a versatile assassin for specific questlines. Development Recommendation

Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability. Seeds of Chaos [v0.3.10]

Since you're working on the build of Seeds of Chaos , which is a dark fantasy RPG known for its "Corruption" and "Influence" systems, developing a new feature requires balancing the narrative impact with the mechanical crunch. Grafting "Subterfuge" onto a high-strength unit to create

If you are looking to code these into the game's engine (likely Ren'Py or a similar framework), I recommend starting with a . This ensures that any new feature you build can "talk" to existing systems like the Lust or Corruption trackers without breaking old save files. If you are looking to code these into

Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System)

Bagikan