local bridge = workspace:WaitForChild("GlassBridge") -- Loop through each pair (assuming they are grouped) for _, step in pairs(bridge:GetChildren()) do local panels = step:GetChildren() -- Randomly pick one panel to be the "fake" one local fakePanel = panels[math.random(1, #panels)] fakePanel.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then -- Make the glass disappear and let the player fall fakePanel.Transparency = 1 fakePanel.CanCollide = false -- Optional: Eliminate the player immediately humanoid.Health = 0 end end) end Use code with caution. Copied to clipboard Pro Tips for an "Impossible" Vibe
The most efficient way to build this is by grouping pairs of glass panels together. One panel will be "tempered" (safe), while the other is "fragile" (breakable). Create a model named GlassBridge . Roblox Script -- Impossible Glass Bridge Obby! ...
Players often try to "cheese" these bridges by observing the transparency of the glass or using camera angles to peek through. To make yours truly impossible, ensure the properties of both glass types are identical in your script. How to make SQUID GAME in Roblox Studio! (2025) Create a model named GlassBridge
To create an "Impossible Glass Bridge" Obby in Roblox, you need to combine clever level design with a simple Lua script that randomly determines which glass panels are safe and which will break. Creating the Bridge Logic How to make SQUID GAME in Roblox Studio
: Use meshes with intentionally removed faces to create a "one-way glass" effect where players can see through from one side but not the other.
: Some developers make the fake glass slightly more transparent or a different shade to reward observant players, though this makes it "possible" rather than "impossible".