: These define how "shiny" or "metallic" a surface is. In the August 2022 build, users often noted improvements in how wet surfaces and stone reflected light.
: These provide the base color of the textures without any lighting information, ensuring that shadows are handled dynamically by the game engine. Realium3D_2022-08.zip
: These simulate the physical depth and surface detail of a block (like the cracks in stone or the grain of wood) without increasing the actual polygon count. : These define how "shiny" or "metallic" a surface is