The early access build focused on technical benchmarks and a simplified racing loop:
: The early build was "bare bones," lacking online multiplayer features (OMP) or time trials (WTT). Performance issues were common, with reports of low frame rates (20-30 FPS) and frequent crashes even on mid-range devices. The early access build focused on technical benchmarks
: Some users criticized the "pack-based" upgrade system, which felt more like Need for Speed No Limits than a traditional simulation racer. Current Status The early access build focused on technical benchmarks
: It introduced "Point Cloud Scan Data" for tracks and dynamic weather effects, such as rain-soaked surfaces that impacted car handling (understeer). The early access build focused on technical benchmarks
: A progression system where players collected trophies to unlock new vehicles and advance through tiers. Technical Impressions