Door Obby Script | Pick A
: You can use a script to loop through pairs of doors and assign a "damage" attribute to one at random.
: Ensure your obby has a save system so players respawn at the current stage rather than the very beginning after picking a wrong door. Pick A Door Obby Script
: A door that is either non-collidable (players can walk through it) or one that teleports the player to a safe spawn location on the other side. : You can use a script to loop
: A script that detects when a player touches a "wrong" door and sets their health to zero. : A script that detects when a player
: Some creators add different colors or neon materials to indicate danger, though "mystery" obbies purposely keep them identical to test the player's luck.
script.Parent.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 -- Resets the player end end) Use code with caution. Copied to clipboard
Note: Ensure your doors are so they don't fall over when the game starts. Advanced Mechanics