: Cobbled Roads were gated behind a Tier 3 Town Center, forcing a more deliberate progression through the settlement's early stages.
While the patch addressed many bugs, players on the Crate Entertainment Forums highlighted several lingering issues: Najdalszy.Frontier.v0.7.6.rar
: Some players reported bizarre bugs where infants in specific housing tiers would die from lack of care because the assigned guard was never "home" to feed them, leading to a decade-long cycle of death and respawning. : Cobbled Roads were gated behind a Tier
: A common complaint remained the "travel distance problem," where workers would not relocate their homes to be near their jobs, leading to massive efficiency losses as they walked across the map. : The "cheese economy" saw a significant nerf,
: The "cheese economy" saw a significant nerf, with increased production times at the Cheesemaker to prevent players from generating excessive wealth too easily.
: The update improved how Compost Yards handled excess waste and how Arborist Buildings functioned, allowing for more workers and higher fruit yields. User Feedback & Critiques
was a necessary "cleaning house" patch. It didn't add massive new features like the later v0.9 religious systems or v0.8 expansion of tiered housing , but it made the base survival loop more stable. For a modern player, however, this version is extremely outdated compared to current builds that offer significantly better optimization and deeper late-game content. 9+ features? AI responses may include mistakes. Learn more