If you are building this into the Xenors framework, your "Auto-Farm" logic would look conceptually like this:
-- Conceptual Auto-Farm Logic local Player = game.Players.LocalPlayer local Root = Player.Character.HumanoidRootPart _G.AutoFarm = true -- Toggle variable task.spawn(function() while _G.AutoFarm do task.wait() local Target = GetClosestNPC() -- Function to find nearest quest mob if Target and Target:FindFirstChild("HumanoidRootPart") then -- Teleport slightly above target to avoid hits Root.CFrame = Target.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0) -- Fire the attack remote (example name) game:GetService("ReplicatedStorage").Remotes.Attack:FireServer() end end end) Use code with caution. Copied to clipboard 5. UI Customization (Xenors Style) My Hero Mania GUI (Xenors)
Use HttpService to save the user's "Auto-Spin" settings to a .json file in the exploit's workspace folder. If you are building this into the Xenors
Prevents the stamina bar from depleting during dashes or quirk usage. Prevents the stamina bar from depleting during dashes
The most critical feature. It should automatically take quests and teleport to/attack the designated NPCs.