Message.lua

Developers often use a message.lua to store all the text strings used in a program.

A typical message.lua is written as a , allowing other parts of the program to "require" it. Here is what a simple version might look like: message.lua

: It allows one game object (like a monster) to tell another (like the player's HUD) to update information, such as health or score. Developers often use a message

: It defines what happens when a player receives a notification or an in-game alert. message.lua

: It defines the "shape" of a message, ensuring that both the sender and receiver are speaking the same language. 3. Localization (i18n)

: It makes main script files cleaner by offloading the "chatter" to a background module.