Manty_inventory.rar
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty).
Manages the logic for picking up, dropping, and stacking items. manty_inventory.rar
To ensure the inventory is robust, the system should follow a pattern: Use a 2D array int[width, height] to track occupied slots
To save the state, the system serializes the inventory into a compressed format. This ensures that when a player reloads, every item's position and durability are preserved. 4. Advanced "Long" Features To ensure the inventory is robust, the system
A real-time calculation of total weight compared to Manty’s strength stat, triggering movement penalties if exceeded. 3. Implementation Steps Developing this feature requires a structured approach: Define the Item Schema: Create a base class for all items.
public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard