: Over 130 different types of units and technologies, ranging from standard infantry to experimental "mega units".
: Placing custom .bmp files in the data/units/ and data/icons/ directories within the game’s installation path. machines-at-war-3
: Modding is largely handled via XML files , where players can copy existing unit parameters and paste them into new custom definitions. Platform Availability : Over 130 different types of units and
The game allows for significant community modification. Users can create custom units by: machines-at-war-3
: Over 130 different types of units and technologies, ranging from standard infantry to experimental "mega units".
: Placing custom .bmp files in the data/units/ and data/icons/ directories within the game’s installation path.
: Modding is largely handled via XML files , where players can copy existing unit parameters and paste them into new custom definitions. Platform Availability
The game allows for significant community modification. Users can create custom units by: