Kofferbak_dupe.lua

kofferbak_dupe.lua Description: This script addresses a common inventory exploit where players can duplicate items by rapidly interacting with vehicle trunks or manipulating high-latency connections. Key Features:

If you are drafting the actual file content, start with a professional header: kofferbak_dupe.lua

Automatically forces the inventory UI to close upon item transfer to prevent "ghost" item manipulation. kofferbak_dupe

Depending on your intent—whether you are trying to the exploit on your server or document it—here are two versions of a "proper text" for the script's header or documentation: Option 1: For Server Administrators (Patching/Monitoring) Duplication often occurs when a player puts an

is a common term in Dutch-language Roleplay (RP) servers, suggesting this script is likely tailored for frameworks like QB-Core or ESX commonly used in those communities.

Duplication often occurs when a player puts an item in a trunk, keeps the inventory open, and then quits or restarts the server, causing the item to remain in both the trunk and the player's inventory. Scripting in Lua - Cfx.re Docs

Optional integration to monitor player latency during trunk interactions to mitigate desync-based duping.