Your deck is literally your "memories." Every major life event adds a new card to your hand.
I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna I Was a Teenage Exocolonist [0100808018268800][...
Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace Your deck is literally your "memories
Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist 🚀 Life on Vertumna Despite its vibrant art
The "combat" in Exocolonist is actually a card game based loosely on poker rules.
You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity: