: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state.
: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.
: A random map generation system was added featuring three distinct terrain types:
Hillside [v0.12] Access
: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state.
: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain. Hillside [v0.12]
: A random map generation system was added featuring three distinct terrain types: : Walls have been made more durable