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: All fencing techniques are motion-captured from real-life HEMA practitioners to ensure technical authenticity. Context of the v2022.10.17 Build
: Unlike traditional fighting games with fixed animations, Hellish Quart uses active ragdolls. Swords physically clash and block each other in real-time based on momentum and angles. : All fencing techniques are motion-captured from real-life
: There are no health bars. A single well-placed strike to the head or torso can be fatal, while hits to limbs can disable an opponent's ability to fight or hold their weapon. : All fencing techniques are motion-captured from real-life