: The logic for a "Fruit Stand" application, which often serves as a beginner-to-intermediate exercise for managing inventory, calculating prices, or handling user input.
: Often used in Vulkan or DirectX tutorials as a simple scene to test lighting, shadows, and 3D object loading. FruitStand.7z
: Used to demonstrate classes (e.g., a Fruit base class with Apple and Orange subclasses). : The logic for a "Fruit Stand" application,