Failing Bird — [indie] [jtag/rgh]
On a large television screen, the physics of a "one-button" mobile game feel different. The input lag of a wireless controller vs. a touchscreen adds a layer of unintentional difficulty. Why Indie Developers Chose Xbox 360
For users with modified consoles, Failing Bird became a "proof of concept" for loading simple, fun homebrew apps via custom dashboards like Aurora or FreestyleDash. Gameplay and Aesthetics The game is intentionally minimalist: Failing Bird [Indie] [Jtag/RGH]
These are hardware exploits. They allow an Xbox 360 to run unsigned code. On a large television screen, the physics of
Failing Bird is a clone of the viral sensation Flappy Bird . While the original game took the mobile world by storm, this version was developed specifically for the Xbox 360. It was created using the XNA Framework, which was the backbone for the Xbox Live Indie Games (XBLIG) marketplace. The Role of JTAG/RGH Consoles Why Indie Developers Chose Xbox 360 For users