Use the mouse to throw balls, offer treats, or "scold" bad behavior.
Dogz wasn't just a game; it was an early experiment in artificial intelligence and emotional design. The quirky animations—from the way a puppy chased its tail to the "sad" look it gave when ignored—created a genuine sense of responsibility.
The European release of Dogz was a landmark for international fans, offering a localized experience in five major languages: French German Spanish Italian