A standard version of cl_vault.lua often includes the following logic:
: Frequently uses distance checks (e.g., #(playerCoords - vaultCoords) ) to determine if a player is close enough to see the "Press [E] to open" prompt. cl_vault.lua
: High-quality scripts use PolyZones or Ox Target rather than Wait(0) loops to check proximity. Constant loops can cause "client-side lag" if not managed correctly. A standard version of cl_vault
Based on its common usage in game development environments like FiveM, cl_vault.lua is typically a responsible for managing the interface and local interactions for a "vault" or "safe" system. cl_vault.lua