: Ariel earns "Social Credit" by performing well at her job or helping NPCs.
: Using an in-game phone to post "Daily Vlogs" can boost influence but risks negative "Internet Drama" debuffs. 📈 Progression Rewards 1 Standard wages; basic dialogue. 5 Local Regular 10% discount at the local cafe/store. 10 Rising Star Access to the "Promotion" questline at work. 20 Influencer NPCs approach Ariel with unique side-quests. 🛠️ Implementation Suggestions
: Add a small star icon or progress bar to the game's HUD so players can track their standing in real-time. Ariels_Daily_Grind_KG_1.02.part1.rar
What is the of the game (e.g., Visual Novel, Management Sim, RPG)? What game engine are you using to build it? AI responses may include mistakes. Learn more
To help you further with this specific project, could you tell me: : Ariel earns "Social Credit" by performing well
If you are developing this in an engine like or Unity , consider these technical steps:
: Certain locations (VIP clubs, high-end offices) are locked until a specific influence level is reached. 5 Local Regular 10% discount at the local cafe/store
: Use if/else logic to check if social_influence >= 10 before showing specific scene labels.