: The goal is to collect a hand of three cards that share the same color, symbol, or number to form a "Paradox."
A 2-player tactical card game designed by John Baluci and published by Button Shy Games. Players act as sorcerers traveling through time to collect "Paradox Crystals." antinomy
A tag-team fighting game and the 15.5th entry in the Touhou Project series. : The goal is to collect a hand
❌ : The "blocked color" mechanic can sometimes disrupt long-term plans with little counterplay. : You play a card to move along a 16-card timeline
: You play a card to move along a 16-card timeline. You move to the past based on color/symbol or to the future based on the number.
: It consists of only 18 cards and fits in a small vinyl wallet, making it perfect for travel or waiting at restaurants. Pros & Cons