An_alchemists_tale_walkthrough_pdf.7z

: Wake up, drink water, and attempt to enter the lab. You must collect vials from the basement and read the notes in your mother's study on the second floor (bottom-left room).

: After examining your desk and three "sparkly points" in the house, Freemode begins, allowing you to explore the town and take on work for pay. Official Walkthrough Documents An_Alchemists_Tale_Walkthrough_PDF.7z

Detailed scene guides and quest logs for specific versions can be found on : : Wake up, drink water, and attempt to enter the lab

The game begins with a fixed sequence to introduce the mechanics before opening into "Freemode." : Wake up

Below is a summary of the core gameplay steps and links to the most recent official walkthrough documents.