One of the most interesting aspects of Against the Storm (specifically highlighted around version v0.43) is the system within its roguelite city-building loop.

If you keep a species happy (through specific foods or housing), they generate Reputation , which is your primary way to win a map. If they are miserable, they leave, and you lose.

Unlike traditional builders where citizens are just a generic workforce, this game forces you to balance the needs of diverse species—like —each with their own unique "specializations" and "needs." Why this is a standout feature: